AlbionMeta
Patch: Radiant Wilds Updated: 13 September 2026 Mode: 2v2 Hellgates

Matchups

You find out what the enemy is running in the first three seconds of the fight, so knowing the plan in advance is worth more than any gear upgrade. Each card below is one matchup from your side.

Playing heal dps

Into stun dps

Hard for you. They only need one clean stun chain to delete your damage before a heal lands, so stay spread out and never stand next to your partner while their stunner still has the spell up. Force them to use it on a mob or on nothing, because after that they have no kill pressure for a long time and the fight becomes free.

Into double dps

Good for you, as long as the fight goes long. They burst harder than your healer can react to in the first few seconds, so survive the opening rather than trading into it, and win the fight at the two minute mark when they have no way to recover and you still do.

Into heal dps

Even, and usually decided by energy rather than skill. Both healers run dry eventually, so poke, reset, and make them heal damage that was never going to kill anyone, then engage properly once their energy is gone.

Playing stun dps

Into heal dps

Good for you. Stun the healer rather than the damage, since a healer who cannot cast for the length of a stun chain means their partner takes your full burst with nothing behind it. Hold the stun until you can actually reach the healer, because using it on the damage wastes your only real win condition.

Into double dps

Even but very swingy. Whoever lands the first stun wins almost immediately, so this matchup is mostly about patience, and the duo that engages second usually takes the gate.

Into stun dps

A staring contest. Neither side wants to open first, so clear mobs, take the buff, and win on points if nobody commits.

Playing double dps

Into heal dps

Hard for you unless you kill fast. You cannot out sustain a healer, so you need both of you bursting the same target in the same window, and if that fails you should reset rather than keep swinging.

Into stun dps

Dangerous. Stay apart so one stun cannot catch both of you, and try to force the fight while their stun is on cooldown, since without it they have less raw damage than you do.

Into double dps

Pure speed. Both duos can kill in a few seconds, so the winner is whoever focuses one target properly while the other side splits damage across two.